Project Workshop in Greece
VIRTUAL REALITY AS A KEY TOOL FOR ONLINE TRAINING IN ROBOTICS
17 June 2022, Arta, Greece
Place: Library, University of Ioannina, Arta Campus
Presentation of the JANUS project to participants of the workshop in Greece
17.15-17:20 Welcome from prof. Chrysostomos Stylios
17:20 -17.35 “Introduction in extended Reality (AR – VR)” – Georgiou Panagiotis
17.35 -17.50 “E-learning Tools” – Pappa Lamprini
17.50 -18:05 “VR in Janus” – Salmas Dimitrios
18:05 -18:20 “VR applications” –Siouras Spyros
18:20 -18:35 “AR Applications” – Botilias Ioannis
18:35 – 19:00 Coffee break
19:00 - 19:15 “Presentation of AR application in the field of Cultural”– Ntalas Nikolaos / Mary Styliou
19:15 - 19:30 “Presentation of AR application in the field of Tourism” – Dimitriou Giorgos
19:30 - 19:45 “Presentation of AR application in the field of Cultural” – Koutsos Christos / Oikonomou Anastasia
20:00 - 20:15 “Presentation of AR application in the field of Gamification” – Kiousi Evagelia / Zorpidis Andreas
20:15 - 20:30 “Presentation of AR application - Magic Books” – Mpaou Spyridoula / Pappa Euthalia
20:30 - 20:45 “Presentation of AR application - Magic Books” – Mpellos Lampros
20:45 – 20:55 Questions
20:55 – 21:00 Summary
The Laboratory of Knowledge and Intelligent Computing of the Department of Informatics & Telecommunications of the University of Ioannina organized on Friday, June 17, 2022 at the Library of the University Campus in Arta, an Information Day-Multiplier Event on the results of the European Project JANUS - e-Pedagogy Based, Robotic Education, which is implemented under the Erasmus+ Program. The event was also broadcast live giving the opportunity to those interested to participate without physical presence.
The conference was opened by the Director of the Laboratory and scientifically responsible for the project, Prof. Chrysostomos Stylios, who presented the results of the project, emphasizing the importance of Virtual Reality in online training in robotics, highlighting its key features.
The members of the Laboratory team presented the Virtual Reality platform created during the project, based on existing principles and learning theories as well as educational techniques. The Virtual Reality platform, which can be used in a Mixed Learning Environment, has a secure virtual environment in which students can interact with learning content and engage in a variety of tasks.
During the event, the modern technological developments in the field of Virtual Reality and its practical applications in a wide range of thematic areas, with emphasis on the field of Robotics, were also presented.
In addition, postgraduate students of the Department of Informatics and Telecommunications presented augmented reality applications that they developed and the meeting ended with a discussion between experts and students, where students were given the opportunity to discuss further improvements in their applications.